![]() ![]() If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. This console command assimilates the province with the specified ID. This debug command asserts the specified trigger. Otherwise, this command will apply to the country you are playing as. If you specify a country tag as a second argument, the country with this tag will have their drill affected. This console command sets the drill for all sub units to the specified amount. If a country tag is specified as an argument, this command will apply to the country with that tag. ![]() This debug command initiates a forceful reevaluation of all region assignments for the AI of your current country. Useful for debugging issues related to AI budgets. This debug command will print debug data for the AI budget relating to the country you are playing as. armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory). If, as a second argument, a file name is provided (e.g. If a country tag is specified, the army of the country with this tag will be reevaluated. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. This debug command initiates a forceful reevaluation of all planned army movements by the AI. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. This console command sets the age of your ruler to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. This cheat sets the age of your country's consort to the specified amount of years. See argument information for help with CID Type and Index. This console command adds the specified amount of unrest (advancement) to the specified faction. Specify a negative number to remove money from the Curia Treasury. This command adds the specified amount of money to the Curia Treasury. ![]() Negative numbers can be used to decrease the absolutism of a country. If a country tag is specified as a second argument, absolutism will be added to this country. Oh, thats true, never thought about this.This console command adds the specified amount (number) of absolutism to the country you are playing as. In short, you're comparing apples with oranges. You order to mobilize may reach the periphery of your realm months later, or not be followed at all, because the local noble, church prince or trade prince might not care ,because you're only really control the area sorrounding your capital in that time. While in EU you don't because you need enough people on the fields so you don't starve to death. Food production does not take many hands, making bombs and stuff can be done by the woman and children. Thus in HoI you can enlist whole generations, hence no manpower limit. Originally posted by ♠Duke of ︎Normandy♠:Like in hoi4, if you are not at war, your population will grow, and as a consequence, the manpower will grow too, even knowing that eu4 is in 15th century ,with a bad quality of life and all, if doesnt feel so right.Ĭould someone explain me why there is manpower limit? ( I know you can build barracks to increase the manpower number and all) Hoi is in the time of massive levied armies and wide spread industrialisation.ĮU is in a time when armies were rather small because the nations usually lacked the administration to fund, equip and organize large militaries.īetween those times agricultural productivity improved by an incredible degree and comminication speed improved by light years. ![]()
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